
I created sound design and music for cinematics in the AAA strategy game Tempest Rising.
Sound Design Reel
3D Action Reel

Logan Richards is a versatile audio professional with over 15 years of experience specializing in music composition, adaptive scoring, sound design, and audio integration. Proficient in industry-standard tools including Unity, Unreal Engine 5, WWise, FMOD Studio, and Cubase, Logan has contributed impactful audio solutions to various game projects. His recent highlights include adaptive music scoring and comprehensive sound design for Chimera Custom XG (Volok Games) and Tempest Rising (3D Realms), alongside serving as the principal composer for an unannounced AAA Action FPS. Logan's distinctive style, blending heavy sound design textures, synth-driven atmospheres, and expansive orchestral arrangements, has shaped engaging soundscapes across multiple genres and platforms