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Anthony S. Johnson

Composer | Sound Designer

Game Audio Reel

MUSIC

Highrise Guardian (2023) - Round Win
0:08
Highrise Guardian (2023) - Round Lose
0:07
Highrise Guardian (2023) - Match Start
0:08
Orchestral - Branching Battle Theme
1:57
Orchestral - Entering A New Land
1:25
Orchestral - Adventure Theme (Safe)
1:06
Orchestral - Adventure Theme (Danger)
0:49
Space Game
0:40
Mod Tracker Music
0:27
Pursuit
0:53
Mystery
0:33
Ritual
0:43
Highrise Guardian Music

SOUND EFFECTS

Organic
Creature Roar 01 Heavy
0:06
Creature Roar 01 Light
0:06
Mechanical
Elevator Start
0:04
Elevator Stop
0:03
Elevator Taverse
0:12
Advanced Launcher Reload Mechanism
0:01
Weapons
Plasma Rifle
0:06
Advanced Rocket Launcher
0:01
Rocket Impacts
0:06
Stylish Lever-Action Shotgun
0:04
Tactical Nail Gun
0:02
Pistol
0:07
Highrise Guardian SFX
Highrise Guardian Weapons

AMBIENCES

Highrise Guardian (2023) - Ambience
1:29
Null (2025) - Abandoned Lab Level 1
1:29
Null (2025) - Abandoned Lab Level 2
1:29
Null (2025) - Abandoned Lab Level 3
1:29
Null (2025) - Evil Super Computer's Lair
1:31

STINGERS

Kill Stinger 1
0:01
Kill Stinger 2
0:01
Low Health Stinger 1
0:06
Low Health Stinger 2
0:06

VIDEOS

Biography

Anthony Johnson is a composer and sound designer specializing in interactive audio. He enjoys collaborating with developers to create music and sound that strengthen gameplay, reinforce world-building, and immerses players in the experience.

A Berklee College of Music graduate with a double major in Games & Interactive Media Scoring and Film & Media Scoring, Anthony's background spans adaptive music, sound design, Wwise, FMOD, and Unity. His work combines strong thematic writing with a flexible approach, allowing each game's mechanics, setting, and story to shape its own musical identity.

Whether designing an interactive music system or crafting a cinematic score, Anthony enjoys discovering the sound that best serves the player experience.