A Collection of Worlds, Moods, and Stories Told Through Sound

This is my mockup reel, featuring tracks I've recreated by transcribing compositions from established composers into Cubase/Logic, using only sample libraries.

Qianyang Zeng is a composer and sound designer committed to crafting thoughtful and immersive musical and sonic experiences, shaped by his background in both music and technology.
Qianyang began classical piano at age six and later studied composition with Xie Peng at the Central Conservatory of Music. He holds a Bachelor’s degree in Computer Science from Tsinghua University and a Master’s degree in Screen Scoring from NYU. During his undergraduate studies at Tsinghua University, he also worked on the game 神迹之战 (2020 Intelligent Agent Competition), contributing to level art, scene implementation, and gameplay logic.
His work includes music and sound for the in-development game Paraside: Duolity Unbound, and contributed additional music to Roco Kingdom: World and Minecraft (Chinese Mainland version). His work also includes films and animation, with projects selected for festivals such as NY Short Fest and NYC Metro Animation Fest. In 2025, he was selected as a finalist in the 2025 Oticons Faculty Film Scoring Competition.
- Bilibili: space.bilibili.com/11395425