Currently scoring Bladesong, sound designing Second Stone and audio directing an as yet unannounced game from team members behind Archvale & Hollow Knight, I released my debut soundtrack for the Apple Design Award nominated Automatoys in 2022. My background in sound design and editing for TV, before moving into working in sound and music for games, audio drama and interactive experiences, gives me an holistic, playful and perpetually curious approach to composition.
I like to work with like-minded people, on projects that will challenge me to learn new skills, explore fresh musical ideas and indulge my natural enthusiasm for trying to make stuff I’ve never made before! Previous clients include BBC NHU, Sun & Serpent, Idoz Games, Soundcuts, Meteor Pixel, Coney, Tamasha, Idle Friday, igame.audio, National Trust, Rising Arts Agency, etc.