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Biography

Hey, I'm Scott! I'm an audio professional based in New Jersey, working across music, sound design, and post-production.

Gwueble Jam 2026 - Disc Burn Defender

Submission for Gwueble Jam 2026. Defend the disc from malware while it's burning data!

I designed all SFX using Logic Pro and Serum 2.

Credits

Programming - jaret_mc, CharleyBirb, BuckNelson

Music - MonyHouser

Sound effects - Scott Burgess

Main Art - CharleyBirb

Shaders - jaret_mc

Start Menu - BuckNelson, jaret_mc

CD Texture/Animation - BuckNelson

Play the game here: https://charleybirb.itch.io/disc-burn-defender

Global Game Jam - Audio Micro-Mission - 7 Generation Games

au-001030_office
0:06

Designed and recorded a 5–7 second original office ambient sound effect loop for Global Game Jam's audio micro-mission for 7 Generation Games. Sourced audio through original Foley recordings and assembled the final layered mix in Pro Tools.

Squiddy Squids

Squiddy Squids - SFX Library
Squiddy_Situational_AngryBlabbering
0:03
Squiddy_Additional_Laughing
0:00
Squiddy_Situational_HappyBlabbering
0:03
Squiddy_Additional_ByeBye
0:00
Squiddy_Additional_NomNom_Slow
0:01
Squiddy_Additional_NomNom_Slowest
0:01
Squiddy_Additional_Sorry
0:00
Squiddy_Additional_Hurt_Grunt
0:00
Squiddy_Specific_Hum
0:01
Squiddy_Specific_Lalala
0:00
Squiddy_Specific_Lalala_Long
0:02
Squiddy_Specific_Sigh
0:00
Squiddy_Specific_Sigh_Long
0:01
Squiddy_Specific_Yay
0:00
Squiddy_Specific_Gasp
0:00
Squiddy_Specific_Hi
0:00
Squiddy_Specific_Yay_Long
0:00
Squiddy_Neutral_Oh
0:00
Squiddy_Neutral_Hey
0:00
Squiddy_Neutral_Hmm
0:01
Squiddy_Neutral_Ahh
0:00
Squiddy_Neutral_Huh
0:00

Recorded all dialogue and Foley for a sound design test for Squiddy Squids.

Once I passed the test, I designed and delivered a complete custom SFX library of 49 sounds. All sounds were created from scratch using Pro Tools and Pitch II.

Squiddy Squids Instagram: https://www.instagram.com/squiddysquidsofficial/

Radio Spot Assignment - Full Sail University

Radio Spot Bounce Final
0:30

Edited, mixed, and mastered a 30-second radio spot in Pro Tools. Organized all tracks into subgroups (vocals, music, SFX, and FX) and applied compression, EQ, and pitch shifting to individual tracks to achieve a polished, broadcast-ready mix.

Sound Design Assignment - Full Sail University

Recorded original dialogue and Foley for a short animated cartoon, then mixed and mastered the complete project in Logic Pro. Handled most audio from scratch, including sound placement, timing, and final delivery.

Audiobook Assignment - Full Sail University

Audiobook Assignment
0:31

Produced a fully edited audiobook segment from scratch in Logic Pro. Recorded voiceover narration and sound effects, edited dialogue for pacing and clarity, then mixed and mastered the final deliverable.

Podcast Assignment - Full Sail University

Podcast_WithoutFX
0:28
Podcast_WithFX
0:28

Produced a complete short-form podcast episode. Recorded and edited voiceover narration, integrated intro/outro music, and applied a full processing chain (gate, compression, EQ).

Cosmo Lens

Cosmo Lens is an educational space game built for Legends of Learning, drawing inspiration from Pokémon Snap and Star Fox 64. I served as the sole audio creator and co-game designer on the project, designing all sound effects in Serum and Reaper, composing the original soundtrack in Reason, and shaping core gameplay mechanics including enemy design, progression systems, and level balance for younger audiences.