
Hey, I'm Scott! I'm an audio professional based in New Jersey, working across music, sound design, and post-production.

Submission for Gwueble Jam 2026. Defend the disc from malware while it's burning data!
I designed all SFX using Logic Pro and Serum 2.
Credits
Programming - jaret_mc, CharleyBirb, BuckNelson
Music - MonyHouser
Sound effects - Scott Burgess
Main Art - CharleyBirb
Shaders - jaret_mc
Start Menu - BuckNelson, jaret_mc
CD Texture/Animation - BuckNelson
Play the game here: https://charleybirb.itch.io/disc-burn-defender

Designed and recorded a 5–7 second original office ambient sound effect loop for Global Game Jam's audio micro-mission for 7 Generation Games. Sourced audio through original Foley recordings and assembled the final layered mix in Pro Tools.

Recorded all dialogue and Foley for a sound design test for Squiddy Squids.
Once I passed the test, I designed and delivered a complete custom SFX library of 49 sounds. All sounds were created from scratch using Pro Tools and Pitch II.
Squiddy Squids Instagram: https://www.instagram.com/squiddysquidsofficial/

Edited, mixed, and mastered a 30-second radio spot in Pro Tools. Organized all tracks into subgroups (vocals, music, SFX, and FX) and applied compression, EQ, and pitch shifting to individual tracks to achieve a polished, broadcast-ready mix.
Recorded original dialogue and Foley for a short animated cartoon, then mixed and mastered the complete project in Logic Pro. Handled most audio from scratch, including sound placement, timing, and final delivery.

Produced a fully edited audiobook segment from scratch in Logic Pro. Recorded voiceover narration and sound effects, edited dialogue for pacing and clarity, then mixed and mastered the final deliverable.

Produced a complete short-form podcast episode. Recorded and edited voiceover narration, integrated intro/outro music, and applied a full processing chain (gate, compression, EQ).

Cosmo Lens is an educational space game built for Legends of Learning, drawing inspiration from Pokémon Snap and Star Fox 64. I served as the sole audio creator and co-game designer on the project, designing all sound effects in Serum and Reaper, composing the original soundtrack in Reason, and shaping core gameplay mechanics including enemy design, progression systems, and level balance for younger audiences.