Training Field Day_Full
1:07
As with many of the other tracks, to create diversity in the loop, different instruments were to be layered into the melody at different random intervals. Here though, all play at once to immerse the listener into the scene.
Training Field Night_Full
1:15
As with many of the other tracks, to create diversity in the loop, different instruments were to be layered into the melody at different random intervals. Here though, all play at once to immerse the listener into the scene.
Melody instruments variations for the village were piano, guitar, and flute.
Melody instruments variations for woodlands day were bassoon, flute, cello, and piano.
Woodlands Day_Combat
1:42
Combat layers strip the area of it's melody in exchange for synths/percussion to match the intensity of the encounter.
Woodlands Night_TSax
2:01
Melody instruments variations for woodlands night were tenor sax and guzheng.
Woodlands Nigh_Combat
2:01
Combat layers strip the area of it's melody in exchange for synths/percussion to match the intensity of the encounter.
A variation on the combat layer formula, where only percussion is added to match the intensity of the encounter while maintaining the melody
Since the woodlands and pine forest share a similar location, they share the same harmonic foundation. Melody instruments variations for the pine forest were violin, flute, trombone, and piano.
Melody instruments variations for the desert day were violin and piano.
Combat layers strip the area of it's melody in exchange for synths/percussion to match the intensity of the encounter.
Intro (0:00-0:23) | Dungeon Main (0:23-1:55) | Library (1:55-3:05) | Forge (3:05-4:37) | Core (4:37-6:10)
The many states to this loop each have combat and non-combat variants.