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Hi, I'm Pablo Wunderlich, a video game composer and sound designer passionate about all things game audio. I love the implementation process and really enjoy bringing to life the sounds for a game.
Whether its musical composition, sound design, implementation, or all of the above, I thrive in a team-setting to bring forth a vision to the sonic landscape. I love coffee, am an involved dad, and enjoy exploring the sounds of the universe through video games.
Audio Middleware: I love using FMOD. It's a place I call home
Engines: Unity: As a certified Unity programmer I'm able to collaborate with your team locally or remotely via source control for optimal sound integration.
Godot: I'm an enthusiastic Godot user. I'm skilled in audio implementation and GDScripts. Unreal: Blueprints for audio implementation and adaptive experiences.
Coding language: C# for integrating sounds into Unity. GDScripts to integrate audio in Godot.
DAW: Nuendo and WaveLab
Source Control: GitHub and GitLab
Analogue instruments: Moog One
Stringed instruments: electric guitar, acoustic guitar