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Hi, I'm Pablo Wunderlich, a video game composer and sound designer passionate about all things game audio. I love the implementation process and really enjoy bringing to life the sounds for a game.

Whether its musical composition, sound design, implementation, or all of the above, I thrive in a team-setting to bring forth a vision to the sonic landscape. I love coffee, am an involved dad, and enjoy exploring the sounds of the universe through video games.

Audio Middleware: I love using FMOD. It's a place I call home

Engines: 

Unity:
As a certified Unity programmer I'm able to collaborate with your team locally or remotely via source control for optimal sound integration.

Godot: I'm an enthusiastic Godot user. I'm skilled in audio implementation and GDScripts. 

Unreal:
Blueprints for audio implementation and adaptive experiences. 

Coding language: C# for integrating sounds into Unity. GDScripts to integrate audio in Godot. 

DAW: Nuendo and WaveLab

Source Control: GitHub and GitLab

Analogue instruments: Moog One

Stringed instruments: electric guitar, acoustic guitar

Horizontal Music System
Pablo Wunderlich - Enenra
3:07
The Demon Awakens
2:22
Boss Fight
0:30
Pablo Wunderlich - Into The Twilight
3:36
Die demon! Die!
1:35