Killers of the Flower Moon - Teaser Trailer
2:16
This trailer's creative direction was to start from the sounds of a train starting, then slowly speed up and blend/morph that into the Native American drums and chant, with some tension strings building in back. I created the train chug sounds as a playable Kontakt patch (from lots of things other than actual train), and even had the strings echoing a kind of train whistle glissando gesture. Really happy with how this all came together.
My Spy 2 - Florence Bike Chase
1:42
My Spy 2 - Vatican Garage
1:16
My Spy 2 - Sophie Fights
1:21
Grey Matter - What's a Human
1:49
Grey Matter - We're Glad You're Here
0:59
Grey Matter - Final Face Off
2:52
Desperation Road - Invisible Rope (Haim Mazar and Christopher Lane)
3:02
First half up to 1:30 is entirely my composition and cigar-box guitar playing. From 1:30 onward, the guitar edits are used and Haim wrote the strings.
Liquid Cinema - Runner
0:40
Liquid Cinema - Breaking Time
0:54
Liquid Cinema - Welcome
0:55
Liquid Cinema - It's Awake
1:27
TV Highlights - Action & Drama
6:25
Highlights from TV music library work, focusing on a variety of Action and Drama moments.
Production Library - Resurrection
3:15
Sencit - Whimsy Willows
2:25
Sencit - Rascal Dazzle
1:59
Epic orchestral Trailer track from the Sencit release "For Glory".
Sencit - Fallen Gods
2:55
Hybrid orchestral trailer track from the Sencit release "Singularity".
Sencit - Gravity Rises
3:28
Orchestral adventure fantasy track from the Sencit release "For Glory"
Sencit - The Truth Is A Lie
3:25
Sencit - War of the Gods
2:53
Ambient - Water (excerpt)
3:53
An ambient track from the VR game Half+Half, which procedurally generates this score spatially by spawning stems using a pseudo-random music generation system.
Ambient - Space (excerpt)
4:29
An ambient track created using the procedurally generating music system designed for the VR game Half + Half. Music input assets and generative system both designed by Christopher Lane.
Ambient - Woods (excerpt)
4:11
An ambient track created using the procedurally generating music system designed for the VR game Half + Half. Music input assets and generative system both designed by Christopher Lane.
TheQuest - The Inquisitive Muse
1:52
Part of a Fantasy Adventure game music asset pack, this subtle track is imagined for dialog, item shops, or wandering the town.