You’re on Safari 13 or older, which isn’t supported by ReelCrafter—sorry! Please try a different browser.
Your network connection has been lost, so you may experience media playback issues. This page will automatically refresh when you are back online.
Pablo Wunderlich - Game Audio

I'm Pablo Wunderlich, a game audio aficionado running on thick coffee. I love all aspects of game audio--from the sound design, to the music, all the way to its implementation. If you're looking for a one-stop shop to take care of your game audio look no further. I can implement sounds with C# scripts, Wwise, or FMOD. 

Sound Design and Music
Encounter with a forest spirit - VO design
0:15
Rain to Rainbow transition
0:15
Pablo Wunderlich - Enenra
3:07
Defeat Browler!
5:40
The Hero Comes!
1:40
Epic Mushroom Princess
2:48
The Demon Awakens
2:22
Die demon! Die!
1:35
Unity Audio Implementation
FMOD Interactive Music
Wwise Sound Design Demo Reel
Weapons sound design
Demo Reel

My name is Pablo Wunderlich and I'm a composer and sound designer for media and video games. I'm all about team work and I thrive in a team building setting to continuously push my boundaries through constructive criticism. I am skilled in foley recording, processing the audio in a DAW, and then implementing the sounds into audio middleware or directly into the game engine. I'm a junior C# programmer and seek to further my skills with scripting to further enhance audio implementation for optimal player experiences. 

Pablo Wunderlich
Composer/Sound Designer for media and games