I'm Pablo Wunderlich, a game audio aficionado running on thick coffee. I love all aspects of game audio--from the sound design, to the music, all the way to its implementation. If you're looking for a one-stop shop to take care of your game audio look no further. I can implement sounds with C# scripts, Wwise, or FMOD.
My name is Pablo Wunderlich and I'm a composer and sound designer for media and video games. I'm all about team work and I thrive in a team building setting to continuously push my boundaries through constructive criticism. I am skilled in foley recording, processing the audio in a DAW, and then implementing the sounds into audio middleware or directly into the game engine. I'm a junior C# programmer and seek to further my skills with scripting to further enhance audio implementation for optimal player experiences.