
Josh Whelchel is an accomplished video game composer known for sweeping fantasy scores, bold orchestration, and strong thematic writing. His music blends the grandeur of classic symphonic storytelling with modern game scoring, creating soundtracks that feel both cinematic and deeply connected to gameplay.
Committed to the expressive power of live performance, Whelchel frequently records with live players to bring depth, nuance, and energy to his scores. His music pairs rich orchestral writing with carefully crafted arrangements, elevating game worlds with soundtracks that feel vibrant, human, and unmistakably alive.
With clients ranging from Mojang and Microsoft to Adult Swim Games, Josh is the perfect fit for your next big audio role.
Josh was the Co-Founder and CTO of the Music Distribution and Licensing service Loudr, which was acquired by Spotify in 2018. There, he was the technical owner of the "Songwriter Pages" project, made popular by Taylor Swift in 2022 (source).
Josh's audio implementation exists in several indie games made with the software Multimedia Fusion 2.5 by Clickteam, for which he created a custom audio engine called Onu.
| Project Name | Client Name | Year |
|---|---|---|
| A La Card | Shook Loose | 2026 |
| Scrolls (now Caller's Bane) | Mojang & Microsoft Game Studios | 2014 |
| Masquerada: Songs and Shadows | Witching Hour Studios | 2016 |
| Castle Story | Sauropod Studio | 2017 |
| The Spirit Engine DX | Mark Pay / Natomic Studios | 2026 |
| Oblitus | Adult Swim Games | 2015 |
| Ravenmark: Scourge of Estellion | Witching Hour Studios | 2015 |
| Kromaia | Kraken Empire | 2014 |
| Wind-up Knight | Robot Invader | 2011 |
| TMNT: Double Damage | Ubisoft | 2009 |
| VMA 2009 Moonman Danceoff | MTV | 2009 |
| The Spirit Engine 2 | Mark Pay / Natomic Studios | 2008 |
| The Spirit Engine | Mark Pay / Natomic Studios | 2003 |