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Marco Amarelli | Composer & Sound Designer for Videogames

THE GAMES THAT I SHAPED


END OF THE LINE - Original Game - Sound Designer & Audio Implementation UE5

A spooky and cute single player game about a bus driver on the worst graveyard shift ever! Get the passengers into the bus and make sure they get to work safely...but careful...passengers aren't the only things trying to get into your bus!

Do you have what it takes to spot the mimics form the real passengers?


FUMBLE

Find the love of your life on Fumble!

"Love is like giving someone a gun and trusting them not to pull the trigger."

Fumble is a dating app that was recently released. Gracie is giving it a try! Can you help her find the love her life?

Or will she find something unexpected?

Marco Amarelli | Rescore & Resound | Behemoth Trailer

THE MUSIC I MADE


Original Music | Intimate Emotional Music
Under The Bedside Lamp
3:29
Retniv - Cut Version
2:31
Where It Blooms - Cut Version
1:26
All I Never Had
2:19
Marco Amarelli | Sound Design Moodboards for Games
WTFD - Bosco - Mazapelgul
0:39
WTFD - Palude della Languana
0:39
WTFD - Tana della Borda
0:32
WTFD - Villaggio - Borgata di Casale
0:31
WTFD - Villaggio - Borgata Abbandonata
0:14
Storia di una Bella e di una Bestia | Score - Drama
01. Storia Di Una Bella
1:07
02. Il Tempo Insieme
1:28
03. Storia Di Una Bestia
2:08
04. Addio Nuria
0:56
05. Punto Di Non Ritorno
1:25
06. La Storia Che Resta
2:18
I 5 Anelli | Score - Drama/Horror
01. TERRA
0:42
02. ACQUA
0:42
03. ARIA
0:48
04. VUOTO
0:52
Bio

Marco Amarelli is a composer and sound designer based in Rome, Italy, working across film and video games. His work combines cinematic storytelling, immersive sound design, and atmospheric music, ranging from dark and unsettling horror soundscapes to intimate, minimal, and emotionally driven experiences. His approach is rooted in creating strong sonic identities that support the atmosphere, narrative, and emotional world of each project.

In video games, Marco has worked on “End of the Line”, a spooky and playful single-player horror game, handling Sound Design and Audio Implementation in Unreal Engine 5, and “Fumble”, a narrative-driven dating game, providing Music and Sound Design. He is currently working as a sound designer on “Where the Fog Dies”, an upcoming folk-horror game set in medieval Romagna and inspired by local folklore and legends.

Marco holds an FMOD certification and has studied Wwise and Unreal Engine 5, focusing on interactive audio, spatialization, audio asset organization, and immersive sound design for narrative experiences.

His background in film has shaped his approach to game audio, with a strong focus on atmosphere, narrative, and the relationship between music and sound. His work as a composer includes the psychological thriller “XIII”, inspired by the thirteenth canto of Dante’s Divine Comedy, which was featured at the Intonations Festival in Saint Petersburg. He has also maintained a long-standing collaboration with director Ivano Iglio, scoring “XIII”, “I Cinque Anelli”, and “Stasera Non Tornerò”.

As a sound designer, Marco worked on the feature film “Resvrgis”, selected at Alice nella Città – Rome Film Festival, Sitges Film Festival, Festival International du Film Fantastique de Gérardmer, and Les Étranges Nuits du Cinéma 2024. He has also worked on several short films and animated projects, including productions developed with the Centro Sperimentale di Cinematografia in Cinecittà.

His approach to sound is rooted in the creation of original sonic material, combining acoustic instruments, synthesizers, field recordings, contact microphones, geophones, and experimental sound manipulation. As both a composer and sound designer, he approaches music and sound as interconnected elements of the same narrative world, with particular interest in atmosphere, creatures, immersive environments, and storytelling through sound.

In addition to his film scoring work, Marco composes and performs with his neo-classical duo Alma Nox. Following the release of their debut EP, Vinter, they have performed in a variety of settings, shaping each concert into a unique experience.

MY WORKS