I love building modular, configurable, and scalable systems in close collaboration with an interdisciplinary team. Here are some examples of my work.
The next release in a well-known franchise of AA single-player RPG shooters.
Open-world, co-op, PvE shooter with air, land, and sea vehicles.
A cooperative multiplayer space shooter with breakneck asteroid dodging and combat against hordes of drones.
A cooperative multiplayer card game for mobile, inspired by 5 Minute Dungeon.
I build fun, robust, highly configurable, and maintainable gameplay systems with either UE5 C++ or Unity C# in close collaboration with all disciplines on my team. I'm particularly experienced with networked player character movement via customization of Unreal Engine's predictive movement system. After 10 years of software engineering (mostly with C#) outside of games culminated in a manager position, I used my 8+ years of hobbyist experience with Flash and Unity in myriad game jams and personal projects to pivot into professional game development. Now I get to focus entirely on the pursuit of my passion: making awesome, immersive games.