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Michał Orkiszewski

composer • sound designer • session musician

Let's shape the sound..

I bring together three perspectives — composition, sound design, and performance. With a focus on sound that becomes part of the storytelling.

Let's shape the sound... of your ideas

Music showreel
Sound design showreel

Film • Games • Audiovisual Projects

Every image, story, or game world deserves its own sonic language. I create music and sound that fits the character of the project.

What I do:

• Composition Film or video games? Both deserve a score that's truly built for them.

• Arrangement / orchestration of film and contemporary music From chamber ensembles to full symphony orchestras.

• Sound design From individual sound effects to complete audiovisual soundscapes.

Need music for your production? Or full sound design? I understand the role sound plays in any given moment — and I know how to give it that role.

My music in your projects
Gothic 1 style suite
2:19
A suite reconstructing the most iconic sounds of the game Gothic 1.
Krew i Korona / Blood and Crown
0:52
A short snippet of epic fantasy song.
Beginning of the world
2:38
A piece inspired by TES III: Morrowind — three statements of the theme, each more developed than the last.
Droga do Klasztoru / The Road to the Monastery
1:29
A bit of medieval rap... just right for a pilgrimage to the monastery.
Wwise Adventure Game - Main Theme
1:57
My version of theme for the Wwise Adventure game

Selected Productions and Collaborations

  • Several years of collaboration with the Polish Film Music Orchestra — preparing arrangements, electronic parts, and click tracks for concerts including the Hollywood in Dance series. My arrangements have been performed by many wonderful artists: Kayah • Halina Mlynkova • Kasia Stankiewicz • Monika Urlik • Michał Milowicz • Paulina Gołębiowska • Albert Memeti • Sylwia Danieluk • Sargis Davtyan

  • Score for the short film Bornholm (2025), directed by Filip Opoka

  • Co-organizing the Virtual Virtuosos grant project at the Feliks Nowowiejski Academy of Music in Bydgoszcz; running workshops and sourcing studio equipment (2023)

  • Sound design for part of the permanent exhibition at Exploseum in Bydgoszcz (2022)

  • Score for the theatrical production of Antigone (2021), directed by Arkadiusz Klucznik (in collaboration with the Puppetry Department of the AST National Academy of Theatre Arts in Wrocław)

  • Recognition in international competitions, including the Indie Film Music Contest (4th place in the 2024 winter edition — watch here) and the Indie Game Music Contest

  • Performances on national stages, including Lato z Radiem i Telewizją Polską (Summer with Polish Radio and Television)

  • Regular score preparation and editing for Polihymnia Music Publishing

  • And in my spare time — collaborating on game jams :)

What People Say About My Work

Excerpts from jury feedback in film/game composition competitions:

“I can tell what the story is just by listening to the score.”

“Your writing is musical and mature and you handle the drama and storytelling very well.”

“You showed a really strong understanding of how to approach game mechanics and transitions with music.”

“A cohesive composition that really ties everything together.”

“The score has a wonderfully meditative quality. It feels emotional and personal.

From a review by Dr. Eduardo Patricio (currently at Activision Blizzard):

"The student employs adaptive concepts (...) creating a musical experience even more fluid than the original soundtrack."

Want your project to truly resonate? Get in touch!

Let's shape the sound... of your music

Violin • Session Recordings • Live Performance

Music needs more than a good score — it needs a performance that brings out its character.

As a violinist and multi-instrumentalist, I combine stage experience with studio work. My background as a composer means I'm not tied to a single instrument — I'm always exploring new sonic possibilities.

I currently perform on:

  • acoustic violin

  • baritone violin

  • 6-string electric violin

My studio also houses a wide collection of acoustic instruments — from flutes to cajóns to electric guitars.

My playing on your tracks (original mix and mastering preserved)
Pierwsza gwiazdka na niebie / The First Star in the Sky (Jazz/ Pop)
5:32
Jesień - Tańcuj (Metal Cover by Dziewidły)
2:15
CUTE - Neal Hefti (Jazz)
3:03

From Idea to Sound

How a sound takes shape

1. Understanding the project. Don't be surprised if I ask a lot of questions. From the very start, I want to understand your needs as fully as possible.

2. Setting the musical direction. Based on our conversation, an initial sonic concept emerges — style, instrumentation, mood, or approach to the instrumental parts. For game music, I test my ideas in adaptive music systems like Wwhisper or custom-built Reaper scripts from day one. See what that testing looks like in practice.

3. Production and arrangement. Once we have the first sketches and ideas, my next step is to build a project-specific template, so that every stage of the work stays as cohesive as possible.

4. Finalization. And once everything's ready? We refine and adapt the materials so they sound right across as many devices as possible

About Me

The pursuit of becoming a complete musician has shaped my years of academic and professional work. Thanks to the remarkable artists I met at UMCS (Jazz and Popular Music), I am one of the few improvising violinists in Poland. My time at the Feliks Nowowiejski Academy of Music in Bydgoszcz (Sound Design and Composition for Multimedia) sharpened my ear for shaping sound and choosing the right means of expression. Throughout this time, I've enjoyed co-organizing events, leading grant-funded projects, and running composition workshops for fellow students.

Want us to shape the sound of your project together? Get in touch!

Michał Orkiszewski

composer • sound designer • session musician