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Saul "Zamm" Sosa
Interactive Music & Audio Director
Saul "Zamm" Sosa

Saúl “Zamm” Sosa

I translate your game's identity into music!

Game Composer | Audio Designer

Wwise • FMOD • Interactive Music

The Legend of Galydor - Galydor's Theme
2:48
The Legend of Galydor - Age of Harmony
1:56
Battle Cue - The Legend of Galydor
3:46
Exploration Music - The Legend of Galydor
2:27
Galydor Vertical Combat I
0:24
Galydor Vertical Combat II
0:24
Galydor Vertical Combat III
0:22
Galydor Vertical Combat IV
0:27
Biography

I’m Saúl “Zamm” Sosa, a composer and game audio professional based in Mexico City. My current work blends orchestral scoring with Latin and prehispanic rhythmic traditions, drawing inspiration from 20th-century Mexican concert music to create distinctive sonic worlds for games.

I always think about interactive music systems and adaptive audio pipelines using Wwise and FMOD, building music that responds to gameplay through diverse techniques, RTPC-driven intensity, and seamless transitions. My approach focuses on making music communicate narrative and emotion directly through player interaction.

With a background in composition, production, and post-production, I move comfortably between creative direction, music writing, and technical implementation. I’m particularly interested in indie, AA and console projects where audio can play a strong role in shaping worldbuilding, atmosphere, and player experience.