
Saúl “Zamm” Sosa
I translate your game's identity into music!
Game Composer | Audio Designer
Wwise • FMOD • Interactive Music

I’m Saúl “Zamm” Sosa, a composer and game audio professional based in Mexico City. My current work blends orchestral scoring with Latin and prehispanic rhythmic traditions, drawing inspiration from 20th-century Mexican concert music to create distinctive sonic worlds for games.
I always think about interactive music systems and adaptive audio pipelines using Wwise and FMOD, building music that responds to gameplay through diverse techniques, RTPC-driven intensity, and seamless transitions. My approach focuses on making music communicate narrative and emotion directly through player interaction.
With a background in composition, production, and post-production, I move comfortably between creative direction, music writing, and technical implementation. I’m particularly interested in indie, AA and console projects where audio can play a strong role in shaping worldbuilding, atmosphere, and player experience.