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Ace Luke
Composer & Audio Designer
Ace Luke Audio Design Reel
Stormgate TRIPP VO effects
TRIPP Demo 1
0:02
TRIPP Demo 2
0:02
TRIPP Demo 3
0:05
DF Creature Design
Creature_Walk_Forward
0:02
Creature_Tug_Down
0:02
Creature_Idle_FlipOver
0:03
Creature_Emote
0:03
Creature_Burrow
0:04
Creature_Bird_Latch
0:04
DF Environment SFX
High_Synth_1
0:03
Sounds that occur when you interact with a part of an environment with a specific tool
Mid_Synth_1
0:03
Sounds that occur when you interact with a part of an environment with a specific tool
Low_Synth_1
0:03
Sounds that occur when you interact with a part of an environment with a specific tool
DF Ambience
Ambience_1
1:12
I created the original ambiences with some helpful rework done by Camden Stoddard
Ambience_2
1:03
I created the original ambiences with some helpful rework done by Camden Stoddard
Ambience_3
1:13
I created the original ambiences with some helpful rework done by Camden Stoddard
Stormgate UI SFX Part 1
Stormgate UI SFX Part 2
Stormgate Briefings 1 Section
Paper Man Trailer Sound Redesign (Music from Broken Age, written by Peter McConnell)
The Volunteer Trailer (Get It Done Game Jam 2024 || IGDA-F)
Biography

Ace Luke is a Composer and Sound Designer who has set out on a mission to elevate every story she touches.

Ace recently worked with the audio team at Frost Giant Studios with the new release of Stormgate. She also completed an internship at Double Fine having worked on multiple unannounced projects as an audio designer. She was also selected as one of the Scholars for the International Game Developers Association Foundation’s Virtual Exchange Program in 2022. With this program, she has been able to connect and collaborate with game developers from all around the world. She also created music and sounds for Making Friends, one of many games on the itch.io bundle; “Trans Witches Are Witches."

She graduated from Portland State University with a Bachelor of Music in Composition and a Bachelor of Science in Sonic Arts & Music Production. She loves to create music for multimedia such as films and especially video games. She loves to write in a variety of sounds and styles but focuses primarily on mixtures of Electronic and Classical with a desire to explore experimental genres like Hyperpop

She hopes to seek out commonality within larger projects in order to enhance the auditory experience for players everywhere.