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Karl (ariatec) Lindskog
Composer/Sound Designer

Fantasy inspired (hybrid) orchestral soundtracks and hyper-realistic sound design for linear and interactive Media.

"Sound makes it real, music makes you feel."
- Marty O'Donnell (Composer: Halo, Destiny)

End-To-End Game Audio Portfolio Link (final project for university)

Hollow Crown (from Project: Phantasia II)
0:58
Battle - Unannounced JRPG (Epic, Hybrid)
1:10
Fields (Explore) - Unannounced JRPG (Hybrid, Moving, Dense)
1:00
Shatterhymn (JRPG, Hybrid, Asian-instrumentation)
1:05
Gladiator Raid (Epic, NieR-inspired)
1:04
Veil of Frost (Loopable, Intimate, Live Recording)
1:00
Surging Encounter (JRPG)
0:48
Title Theme - Unannounced RPG (Epic, Asian-inspired)
0:47
Whispers in the Dark (Fantasy, Conlang)
0:58
Epheris (JRPG, Fantasy, Live Recording)
1:01

Gameplay Video from University Final Project

(All sound and music created and implemented by me into Unity 6 using Wwise)

Sound Redesigns

The Witcher 3 - Killing Monsters Trailer SFX Redesign
Zenless Zone Zero Cutscene SFX Redesign
Frieren: Beyond Journey's End SFX Redesign

Terms of Service (for commissions)

  • Crunch Time Policy - Commissions requiring me to 'crunch' to meet a deadline will incur an extra cost of at least 25%.

  • Payment - I require a percentage of the agreed-upon total for the commission upfront. (Minimum 40%)

    • Any outstanding balance must be paid in full within 1 to 3 days of final asset completion. If not, interest will accrue on the total amount due.

  • Credit - Giving credit IS required on any social media posts or sneak peeks containing my work.

  • Refunds - Due to the digital nature of my products/services, my work is non-refundable unless I'm unable to complete the commission.

  • Revisions - I'm happy to make revisions at no extra cost (WITHIN REASON).