I'm a composer specializing in original music for video games, films and television. I'm competent with orchestral and cinematic music, as well as various other genres and styles. I'm also proficient with audio implementation to Unity engine via Audiokinetic Wwise.
I've starting playing music as a rock enthusiast guitar player at the age of eight. Later, I've studied Master of Arts in Music, focusing on sound engineering and design, and music theory. As an avid gamer from very early ages, my career naturally shifted towards composing for video games. Since 2016, I've been composing music for video games, films, commercials, and tv series.